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Schmata Bastanold
Brutor Tribe Minmatar Republic
11
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Posted - 2011.10.27 13:31:00 -
[1] - Quote
Hi all,
I took a look at killmails that I am part as a victim and I started to wonder about this whole "cheap rifter" thing. According to those killmails estimated value of my rifters ranges from 8 up to 18 mils. Of course I fit best modules I can currently use which means I'm going for t2 stuff if my skills allow me to.
I have ISKs to burn and I am dedicated to learn pvp in a process so I do not complain about lost ships or modules so please don't react with "you lost some spare change, boo hoo". I would really like to know what more experienced people have to say on a subject of flying a cheap rifter that would allow for at least a chance of winning some engagements? Especially that I found some old threads from around 2008 where cheap meant 1 mil rifter or so and I don't think such prices are still possible to maintain.
As always thanks for help. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Schmata Bastanold
Brutor Tribe Minmatar Republic
11
|
Posted - 2011.10.27 14:19:00 -
[2] - Quote
DeBingJos wrote:imo a 18mil rifter is not a cheap rifter. A cheap rifter for me costs around 4 mil. This cheap rifter is great in a tackle role, but not for solo pvp. You get the tackle and when your buddies get in range they take over. After that you can GTFO or die horribly.
That is what I suspected but as I am not very into flying with others and limiting/committing myself as a tackler I will continue to fly best equipped rifters I can afford.
But thank you for clarification. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Schmata Bastanold
Brutor Tribe Minmatar Republic
11
|
Posted - 2011.10.27 16:04:00 -
[3] - Quote
EDIT:
After submitting this post I noticed your edit where you basically answered this question but I leave it for historical purposes :)
ORIGINAL POST:
Jaxemont, thanks for this fit. Even though I can't use it because I am lacking skills I will keep it in mind in the future.
But this is a fit I can use and I'd like to run it by you for feedback:
Rigs: Small Anti-EM Screen Reinforcer I Small Core Defence Field Extender I type="Small Core Defence Field Extender I
Lows: Fourier Transform I Tracking Program Overdrive Injector System II Counterbalanced Weapon Mounts I
Meds: Warp Scrambler II Cold-Gas I Arcjet Thrusters Medium F-S9 Regolith Shield Induction
Highs: 150mm Light 'Scout' Autocannon I, RF EMP S 150mm Light 'Scout' Autocannon I, RF EMP S 150mm Light 'Scout' Autocannon I, RF EMP S
According to EveHQ it has 4005 EHP, 242/108 Volley/DPS, 1184 km/s and is cap stable at 78%. I know that everybody says PVP should be armor + rep fitted but somehow I like my ship as fast as possible. Am I wrong about taking such approach?
Above fit is for my actual skills not some theoretical all level 5 fantasy. So, does it have some potential or am I just wasting money and time and should fly 400mm armored brick? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Schmata Bastanold
Brutor Tribe Minmatar Republic
11
|
Posted - 2011.10.28 07:06:00 -
[4] - Quote
First let me say it clear: I am really thankful for your advice, even if I won't follow right now (either because my skills lack or just out of my newbie stubbornness) I will keep them in mind for future reference.
Regarding my current skills you can check them out with an eveboard link in my signature but here's a quick summary: - I have Engineering lvl 5 and most of other skills from engineering at lvl 4 and 3. Very early on I understood that cap and powergrid are pretty much crucial for flexible fittings and minnie ships tend to be rather power sensitive. - I have my Navigation at lvl 5 and most of supporting skills at lvl 3 - just trying to boost propulsion and agility related things as much as I can while not being able to use t2 modules yet. - most of gunnery and shields related skills at lvl 3 with Gunnery itself at lvl 4, now training Small Projectile Turret to lvl 5 to be able to use t2 guns
For some reason 400mm plate takes huge chunk of my CPU/PG, have to investigate what skills could help with that.
My previous remark about fantasy lvl 5 fits was related not to your advice about fitting but to the fact that on battleclinic very often people put fits created in EFT at convenient "all level 5" character settings which I think is a little "I wish" kind and not usable before you really have all related skills at lvl 5.
My fights are pretty quick so I don't have a time to play out my tactics. Basically I try to get close to my opponent, enter tight orbit and let guns do some damage. In reality I always screw something up or react one second too late and usually my shields start bleeding when I finally click everything I should.
That is main reason I go out into lowsec and engage targets I usually don't stand a chance against. I want to get used to adrenaline rush and make some actions a habit. Target, scram, web, orbit/keep at range and shoot - and then let's enjoy shaking hands and "omg" moments. For now I tend to have "omg" moment somewhere between scram and web phase which I think is no good :)
Yesterday I had a pretty cool fight in Havrice with some nice Tusker. Fight was cool because I lasted a lot longer than in my previous engagements. I even got some scratches on his shield :)
And once again I was treated with nice talk after fight when this nice fella gave me some advice, he explained that his fit was not exactly for fast frigs so I had some chance if I only got under his guns and... he gave me a fully fitted arty rifter and two of my guns :) I can't use arty guns but I definitely can use a rifter and it's modules. And I don't even know what type of ship he was flying but it was something definitely bigger that I should try to attack.
Ok, end of this wall of text. Once again thank you for your input and hope I did not bore you to death with my long newbie posts :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Schmata Bastanold
Brutor Tribe Minmatar Republic
11
|
Posted - 2011.10.28 08:28:00 -
[5] - Quote
Wherever I can I use t2 modules. Money are not an issue so if module gives more than other versions I use it to maximize my chances. In the morning of November 2 my Small Projectile Turret lvl 5 will end so in the evening I should be ready with AWU 2 and be able to fit t2 guns at last. Next in line I plan either go with Spaceship Command lvl 5 (to open up for Jag and Wolf) or few support skills for navigation and engineering. 1 or 2 days for each to get to lvl 4, after a week I should be in a lot better shape skills wise.
And yes, I am having fun because I choose to seek for it instead of crying how scary space is outside worm fuzzy hisec. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Schmata Bastanold
Brutor Tribe Minmatar Republic
11
|
Posted - 2011.10.31 14:40:00 -
[6] - Quote
@Jaxemont
Thanks a lot for your suggestions regarding skills. Currently I aim for getting t2 guns but right after that I will go for Min Frigs lvl 4 or even 5. Next in line will be Hull Upgrades lvl 4 and probably something to boost my CPU/PG levels more.
I don't mind waiting for skills to finish because I have a lot of fun lurking around lowsec with fits I can use at least for escaping those bad flashing red pirates :)
@Everybody else
Thanks for examples of fits and other advice. As soon as RL time will allow I will testdrive some of them.
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
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